Saturday, 9 October 2010
* The Nectary
I've been working on revamping the Champs Les Sims Nectary since I first decided to send Betty Simovitch *adventuring*. Not just because of aesthetics (although that's always going to be part of the reason) - but mainly because the Nectary was so poorly designed by EA for gameplay in it's initial stages.
They'd placed tables and chairs in the Grape Pressing Cellar/Room - and sims would automatically gravitate to these whenever they had food or drink.... and sims really don't move fast - if your mind wanders during gameplay and you expect them to be doing the next queued item when you *come to* - you're bound to be disappointed by the fact that they have only just lifted their spoons or raised their glasses after the arduous trek from the nectary kitchen to the GPC/R!
So far, I've just redecorated the interior. Moved a wall, filled in a doorway and refurnished the place. I've not yet play tested it (my bad, but it ain't up for download (yet) so no biggie on the doodoo front), patience is only a virtue in the sleeping (or the dead now they have all the time in the world) - and I wanted to test out a few different tweaks in my paint program as well as make a *look what I did* post on my blog. Not sure about the tweaks, the pictures may be a tad over sharpened - feel free to let me know what you think.
I'm still trying to keep the use of CC to a minimum - I've only used an open book, a tea set, a pair of glasses, one plant and some cushions (so far) - also, I've not touched the MASSIVE tomb below The Nectary - I don't want to fubar my gameplay. If I ever bother with the exterior (I'm getting bored with this one now, so who knows), you can be sure that I'll share the pictures. I won't be able to help myself.